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- TRINITY SOLUTION
-
- By ???. Edited by PARASITE.
-
-
- Note: Some aspects of the endgame defy mapping. The direction from which
- you enter a 'desert' or 'foothills' location may affect your destination
- when you leave; enter a desert 'room' from the North, then go north and you
- MIGHT enter the Tower. But if you entered the desert from the East, going
- north might take you to a different place! You should drop an uneeded
- object in each of these locations so you'll know when you've returned there
- unexpectedly. Even if you do get lost, it's easy to take a few steps and
- reach a reliable location.
-
- THE SOLUTION
-
- PALACE GATE.
- N - BUY CRUMBS - GET CRUMBS - FEED BIRDS - EXAMINE RUBY - E - E - READ SIGN
- - S - GET BALL - NW - UNSCREW GNOMON - GET GNOMON - N - GET BIRD - UNFOLD
- PAPER - READ PAPER - NE.
-
- LANCASTER GATE.
- WAIT - (until the Woman walks away) - THROW BALL AT UMBRELLA - GET UMBRELLA
- - W - W - PUSH PRAM E - PUSH PRAM E - PUSH PRAM S - OPEN PRAM - CLIMB IN
- PRAM - OPEN UMBRELLA - GET ALL BUT PRAM - ENTER WATER - ENTER DOOR.
-
- MEADOW.
- N - E - N - GET LOG - GET SPLINTER - S - E - SE - W.
-
- AT ABBORETUM.
- N - UP - GET AXE - S - DOWN - (at this point your East-West directions are
- temporarily confused by the Klein bottle effect! Don't panic!!) - E - NW -
- N - UP - UP.
-
- VERTEX.
- PUT GNOMON IN HOLE - EXAMINE SUNDIAL - TURN BRASS RING TO THIRD SYMBOL -
- PUSH LEVER - DOWN - DOWN - PUT PAPER AND COIN IN POCKET - S - SE - W - N -
- U - S - DOWN - (directions will be restored to normal) - E - NW - N - DROP
- AXE - W - W - N - N - N.
-
- OSSUARY.
- ENTER DOOR - (on mushroom) - GET LANTERN - W - GET WALKIE TALKIE - TURN ON
- LANTERN - DROP IT - W - PUT SPLINTER IN CREVICE - GET SKINK - PUT SKINK IN
- POCKET - E - GET LANTERN - E - ENTER DOOR - SEARCH FERTILIZER - GET KEY - S
- - PUT KEY IN HOLE - TURN KEY - DOWN - TURN LANTERN OFF - HIT ICICLE WITH
- UMBRELLA - GET ICICLE - E - E - E - UP - UP - DOWN - DOWN - E - NE - E.
-
- CRATER.
- PUT ICICLE ON LUMP - W - SW - W - DROP LANTERN, WALKIE TALKIE AND UMBRELLA
- - UP - UP.
-
- VERTEX.
- PULL LEVER - TURN BRASS RING TO FOURTH SYMBOL - PUSH LEVER - DOWN - DOWN -
- GET AXE - E - N - W.
-
- CHASM'S BRINK.
- CUT TREE WITH AXE - PUSH TREE N - N - ENTER DOOR - DOWN - OPEN BOX - PUSH
- TOGGLE - PUSH BUTTON - S - NW - WAIT - (until tide rises and the coconut
- begins to float in the water) - POINT AT COCONUT - GET COCONUT - SE - N -
- UP - ENTER DOOR.
-
- MESA.
- S - E - S - W - DROP AXE AND COCONUT - UP - UP - PULL LEVER - TURN BRASS
- RING TO FIFTH SYMBOL - PUSH LEVER - DOWN - DOWN - E - NE - NW - OPEN DOOR -
- E.
-
- COTTAGE.
- WAIT - (until the magpie gives complete instructions) - OPEN BACK DOOR -
- OPEN CAGE - GET CAGE - E.
-
- HERB GARDEN.
- SEARCH REFUSE - GET GARLIC - ENTER WHITE DOOR - DOWN - NE - NE.
-
- CLIFF EDGE.
- EXAMINE FISSURE - GET LEMMING - PUT LEMMING IN CAGE - CLOSE CAGE - SW - SW
- - UP - ENTER DOOR - W - W - SE - SW - W - DROP CAGE AND GARLIC - UP - UP -
- PULL LEVER - TURN BRASS RING TO SIXTH SYMBOL - PUSH LEVER - DOWN - DOWN -
- GET UMBRELLA - E - E - (at Moor) - ENTER DOOR.
-
- THIN AIR.
- OPEN UMBRELLA - GET BAG AND UMBRELLA - WAIT - (until the Girl notices you)
- - GIVE UMBRELLA TO GIRL - E - GET SPADE - GET PAPER FROM POCKET - GIVE
- PAPER TO GIRL - W - CLIMB ON BIRD - ENTER DOOR - W - W - DROP SPADE - UP -
- UP - PULL LEVER - TURN BRASS RING TO SECOND SYMBOL - PUSH LEVER - DOWN -
- DOWN - GET AXE - E - NE - E.
-
- CRATER.
- GET LUMP - W - W - W - NW - ENTER DISH - WAIT - (two turns, until you're on
- the ground in the bubble) - S - SW - (Waterfall) - [SAVE GAME] - ENTER
- DOOR.
-
- IN ORBIT.
- GET SKINK - KILL SKINK - WAIT - (until the satellite is headed directly at
- white door) - CUT BUBBLE WITH AXE - E - E - UP - UP - PULL LEVER - (for the
- final time) - TURN BRASS RING TO SEVENTH SYMBOL - PUSH LEVER - DOWN - DOWN
- - GET COCONUT AND GARLIC - NE.
-
- HIVE.
- REACH IN HIVE - W - W - E - E - REACH IN HIVE - (you've got honey!) - E -
- NW - E.
-
- COTTAGE.
- DROP COCONUT - CUT COCONUT WITH AXE - GET COCONUT - POUR MILK IN CAULDRON -
- PUT HAND IN CAULDRON - PUT SKINK IN CAULDRON - PUT GARLIC IN CAULDRON - W -
- DROP COCONUT - WAIT - (until explosion) - E - LOOK IN CAULDRON - GET
- EMERALD - W - SE - SW - W - DROP AXE - GET SPADE - W - W - N.
-
- CEMETERY.
- OPEN CRYPT WITH SPADE - LOOK IN CRYPT - EXAMINE CORPSE - GET RED AND GREEN
- BOOT - WEAR RED BOOT - WEAR GREEN BOOT - GET SHROUD - WEAR SHROUD - GET
- BANDAGE - WEAR BANDAGE - LOOK IN MOUTH - GET SILVER COIN - DROP SPADE - S -
- E - E - PUT EMERALD IN POCKET - GET CAGE, WALKIE TALKIE AND LANTERN - [SAVE
- GAME] - SE.
-
- THE RIVER.
- WAIT - (until the ghosts enter the vessel) - ENTER VESSEL - GIVE SILVER
- COIN TO OARSMAN - S - (after you arrive at sand bar) - ENTER DOOR.
-
- (Note:- Be sure you have the BAG, LANTERN, WALKIE TALKIE, BIRDCAGE, LEMMING
- AND EMERALD in your possession BEFORE continuing!!)
-
- SHACK.
- OPEN BOOK - DROP LANTERN - GET CARDBOARD - EXAMINE CARDBOARD - READ DIAGRAM
- - (you may wish to write down this information?!!) - PUT CARDBOARD IN
- POCKET - GET LANTERN - (the people outside should have left by now) - W -
- DOWN - DOWN - DROP CAGE - GET RUBY - PUT RUBY IN RED BOOT - GET EMERALD -
- PUT EMERALD IN GREEN BOOT - GET CAGE - NW - NW - NW.
-
- PAVED ROAD & JEEP.
- ENTER JEEP - EXAMINE RADIO - EXAMINE DIAL - EXIT JEEP - PUSH SLIDER TO
- (whatever number the radio dial was set to) - PULL ANTENNA - TURN ROCKET ON
- - SE - SE - SE - SE - SE - OPEN GATE - SE - S - OPEN DOOR - E.
-
- HOUSE.
- DROP LANTERN - E - N - ENTER CLOSET - CLOSE DOOR - OPEN CAGE - PUT BAG IN
- CAGE - CLOSE CAGE - OPEN DOOR - EXIT CLOSET - SEARCH WORKBENCH - GET
- SCREWDRIVER - PUT SCREWDRIVER IN POCKET - S - W - GET KNIFE - GET LANTERN -
- E - OPEN DOOR - E - E - SE.
-
- SOUTH OF RESERVOIR.
- DROP ALL BUT LANTERN - NE - TURN LANTERN ON - UP - GET BINOCULARS - DOWN -
- (after you fall in the water) - GET BINOCULARS - UP - S - DOWN - GET ALL -
- OPEN CAGE - GET BAG - DROP CAGE - W - W - W - W - S - S.
-
- BEHIND SHED.
- LOOK AT SHELTER WITH BINOCULARS - WAIT - (until the Roadrunner shows up) -
- POINT KEY - GET KEY - N - N - N - N.
-
- BASE OF TOWER.
- UNLOCK BOX - EXAMINE PANEL - EXAMINE BREAKER - OPEN BREAKER - (listen
- carefully to radio conversation) - (write down the phrase: "Ask the kid if
- he connected the line......."..........and make note of which line he
- names, because it changes in every game!) - CLOSE BREAKER - SW - SW - SW -
- SW.
-
- OUTSIDE BLOCKHOUSE.
- WAIT - (until the Roadrunner appears) - DROP BAG - NE - NE - NE - NE - UP -
- UP - E.
-
- SHACK.
- TURN ON LIGHT - EXAMINE BOX - EXAMINE PANEL - GET SCREWDRIVER - OPEN PANEL
- WITH SCREWDRIVER - (There are four wires. Use the diagram on the cardboard
- to determine the colour of the wire that the man mentioned on the radio;
- it's either BLUE, RED, STRIPED or WHITE) - WAIT - (until the auto-sequencer
- takes effect) - GET KNIFE - CUT (proper) WIRE WITH KNIFE!
-